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There are 25 different monsters in Drilling Billy, five from each of the five worlds. Each monster gives a certain number of points when defeated, and each must fall a certain number of stories to defeat. Some monsters also have special abilities.

Deep JungleEdit

Coco
  • Banana (points: 250, stories: 1)
  • Pumpkin (points: 300, stories: 1, can change speed)
  • Pineapple (points: 350, stories: 1)
  • Coconut (points: 400, stories: 2)
  • Stump (points: 450, stories: 3)

Construction AreaEdit

Cap
  • Beacon (points: 300, stories: 1)
  • Spraycan (points: 350, stories: 1, escapes from holes quickly)
  • Saw (points: 450, stories: 1)
  • Hammer (points: 500, stories: 2)
  • Helmet (points: 550, stories: 3)

Dark CaveEdit

Lampe
  • Dynamite (points: 350, stories: 1, leaves a hole where it falls)
  • Lamp (points: 400, stories: 1)
  • Pick (points: 500, stories: 2)
  • Ghost (points: 600, stories: 2, can turn invisible)
  • Rock (points: 700, stories: 3, immune to tennis balls)

Lagoon IslandEdit

  • Conch (points: 400, stories: 1, can change speed)
  • Seashell (points: 450, stories: 2)
  • Starfish (points: 550, stories: 2, clones itself periodically)
  • Chest (points: 650, stories: 3, releases items when hit with a tennis ball)
  • Tire (points: 800, stories: 3)

Ancient EgyptEdit

Sarko
  • Urn (points: 450, stories: 1)
  • Coffin (points: 500, stories: 2)
  • Torch (points: 600, stories: 2, starts a fire where it falls)
  • Teabag (points: 750, stories: 3)
  • Pyramid (points: 950, stories: 4)
Note: The in-game info incorrectly says Torch takes 3 stories to defeat.